using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;

namespace Ted_D_Bear.ObjectClasses
{
    class CLevelObject : CBaseObject
    {
        public Texture2D m_t2DImage;

        override public void Initialize(Texture2D texture, Vector2 position) 
        {
            m_t2DImage = texture;
        }

        override public void Update(GameTime gameTime) { }
        override public void Draw(SpriteBatch spriteBatch) { }

        public int GetWidth() { return m_t2DImage.Width; }
        public int GetHeight() { return m_t2DImage.Height; }
    }
}
